Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 4,986, its rank

Rodo Server

Online 162.43.52.160:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 6
Rank · atomic number#4,986top 22%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:39 UTC25d ago 4 – running 0
Fri 2 Oct, 17:29 UTC26d ago 4 – 0.5 days 0
Thu 17 Sep, 15:25 UTC41d ago 3 halved by day 11 15.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Rodo Server?

Rodo Server runs a procedural map of size 4,250 with seed 686241008; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Rodo Server configured, and what rules apply?

No gather rate appears in the name of Rodo Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Rodo Server based in?

Nothing about a region is published by Rodo Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 162.43.52.160:28015.

Which Rust version is Rodo Server on?

Rust network protocol 2635 and build 168909 on Linux is what Rodo Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Rodo Server for staying online?

Right now, Rodo Server is reachable. The uptime it reports suggests it restarted roughly 5 days 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

How well does Rodo Server perform?

The last 48 hours show an average of 89 server fps and a minimum of 60. The maximum entity count was 105,665, covering buildings, deployables and all else in the world. Up to 4,589 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Rodo Server wipe, and how often?

With no fixed rhythm, Rodo Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 19 hours ago the current world was made.

On Rodo Server, what happens when wipe day arrives?

Recent wipes on average reached 4 players at their busiest. The latest wipe's peak fell 5 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 11.

Lists and tags

Which meanings sit behind the tags on Rodo Server?

These are the tags Rodo Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rodo Server appear in?

You will find Rodo Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Rodo Server compare with other servers in the rankings?

Player hours over the last week put Rodo Server at #4,986, inside the top 22% of ranked servers.

What does the current player count on Rodo Server tell you?

Of 10 slots, 0 are taken on Rodo Server right now. A seven-day sample gives 0 players on average and 6 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 2 players.

How to join

What steps get you onto Rodo Server?

You can connect by pressing F1 in Rust and entering client.connect 162.43.52.160:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.