Rust Data LabData lab · live
Live readings Servers11,808 Players76,491 Populated3,745 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

UNK

Offline 162.43.86.56:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 16:24 UTC32d ago 4 – running 1
Fri 25 Sep, 16:38 UTC33d ago 4 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 134
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  4. 4 Ru 404 RUST 2Х|ДЛ… 105
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  5. 5 Ru RustSpain.com … 35
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  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Settings and map

What map is in play on UNK?

A procedural map of size 4,000 with seed 1337 runs on UNK, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on UNK?

The name of UNK carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is UNK based in?

There is no region on record for UNK. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 162.43.86.56:28015.

On what Rust version does UNK operate?

Rust network protocol 2633 and build 165217 on Linux is what UNK uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does UNK stay up, and how reliable is its uptime?

UNK is not online at the moment; the last sighting was 2 days ago. For the last 7 full days, 141 of 168 hours were online, giving 84% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipe schedule

When does UNK wipe, and how often?

The record holds too few of UNK's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 32 days 4 hours ago the current world was made.

How does UNK look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags UNK carries?

These are the tags UNK makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does UNK appear in?

These themed Rust Data Lab lists carry UNK: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does UNK place?

Player hours over the last week put UNK at #15,348, inside the top 69% of ranked servers.

How full is UNK right now?

The last recorded sighting of UNK was 2 days ago, and it is offline now. The seven-day average for this server is 0 players.

Connection

What steps get you onto UNK?

Open the console with F1 in Rust and type client.connect 162.43.86.56:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.