Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Modded · atomic number 8,325, its rank

Nate/tyler

Online 163.245.195.73:26026 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,325top 37%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:59 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Nate/tyler?

The map on Nate/tyler is procedural at size 2,500 with seed 88451, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Nate/tyler configured, and what rules apply?

The name of Nate/tyler carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Nate/tyler sit?

There is no region on record for Nate/tyler. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 163.245.195.73:26026 is the address it uses.

Which Rust version is Nate/tyler on?

Rust network protocol 2635 and build 168909 on Linux is what Nate/tyler uses. The protocol must match for you to join; Steam will update your game.

How dependable is Nate/tyler for staying online?

Nate/tyler is live as of now. According to the uptime it reports, the last restart was about 3 days 21 hours ago. It was online for 71 of 72 hours in the last 3 full days, which is 99% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

How well does Nate/tyler perform?

Server fps averaged 60 over the last 48 hours, with 51 as the lowest. Buildings, deployables and everything else in the world added up to as many as 31,457 entities. Memory use peaked at 2,058 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on Nate/tyler, and at what time?

Nate/tyler's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 23 hours ago the current world was made.

What does a typical wipe day on Nate/tyler involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

What should you understand from the tags Nate/tyler carries?

These are the tags Nate/tyler makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Nate/tyler appear in?

The Rust Data Lab lists that include Nate/tyler are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does Nate/tyler place?

Nate/tyler sits at #8,325 for seven-day player hours, placing it in the top 37% of ranked servers.

How full is Nate/tyler right now?

Of 200 slots, 0 are taken on Nate/tyler right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 01:00 UTC, at 1 players.

Connection

What is the way to join Nate/tyler?

You can connect by pressing F1 in Rust and entering client.connect 163.245.195.73:26026, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players It has 200 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.