Rust Data LabData lab · live
Live readings Servers11,679 Players49,738 Populated3,164 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 13,618, its rank

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 18d ago

teams off moddedcarbonhardcore
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,618top 62%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC18d ago 1 – running 0
Fri 9 Oct, 17:29 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Al Alone & Afraid 1
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  5. 5 Th TheLastOfRust … 1
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  6. 6 Sh ShockRust | Bl… 115
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Quick answers

from the figures on this page

Server setup

What map is in play on FortCargo [Dev Modded]?

The map on FortCargo [Dev Modded] is procedural, made by the game.

What rules has FortCargo [Dev Modded] set, and what settings are in force?

The name of FortCargo [Dev Modded] carries no gather rate. No group limit is published. Play runs as hardcore, Facepunch's toughest setting. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is FortCargo [Dev Modded] based in?

Nothing about a region is published by FortCargo [Dev Modded]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 164.160.119.229:28035.

Which Rust version is FortCargo [Dev Modded] on?

Rust network protocol 2634 and build 166652 on Windows is what FortCargo [Dev Modded] uses. The protocol must match for you to join; Steam will update your game.

How reliably does FortCargo [Dev Modded] stay online?

Currently offline, FortCargo [Dev Modded] was last seen 18 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does FortCargo [Dev Modded] wipe, and how often?

With no fixed rhythm, FortCargo [Dev Modded] wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 23 hours ago.

On FortCargo [Dev Modded], what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on FortCargo [Dev Modded]?

gmhardcore (Game mode): The rules are hardcore, which is harsher; mp10 (Max players): Player slots: 10; ts0 (Group limit): There is no team system here; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list FortCargo [Dev Modded] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does FortCargo [Dev Modded] come up?

You will find FortCargo [Dev Modded] on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Player numbers

Against other Rust servers, where does FortCargo [Dev Modded] place?

Player hours over the last week put FortCargo [Dev Modded] at #13,618, inside the top 62% of ranked servers.

What does the current player count on FortCargo [Dev Modded] tell you?

The last recorded sighting of FortCargo [Dev Modded] was 18 days 21 hours ago, and it is offline now.

Connection

What is the way to join FortCargo [Dev Modded]?

In Rust, press F1 and enter client.connect 164.160.119.229:28035. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp10
Max players Player slots: 10.
ts0
Group limit There is no team system here.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.