Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 13,736, its rank

Hat's Server 2

Online 166.1.120.60:28018 checked 1h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#13,736top 62%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 14:29 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 14:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:29 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 205
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 183
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 126
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 Ru RustSpain.com … 19
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Map and rules

What map is in play on Hat's Server 2?

Hat's Server 2 runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What settings and rules apply on Hat's Server 2?

No gather rate appears in the name of Hat's Server 2. Group size is capped at 50 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Hat's Server 2 based in?

No region is published by Hat's Server 2. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 166.1.120.60:28018.

On what Rust version does Hat's Server 2 operate?

Rust network protocol 2635 and build 168909 on Linux is what Hat's Server 2 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Hat's Server 2 stay online?

Right now, Hat's Server 2 is reachable. About 25 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 20 October 2026, Rust Data Lab saw it for the first time.

Does Hat's Server 2 hold a steady performance?

In the last 48 hours, it averaged 40 server fps, with a low of 38. The maximum entity count was 122,996, covering buildings, deployables and all else in the world. Memory use peaked at 5,573 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Hat's Server 2 wipe, and how often?

The record holds too few of Hat's Server 2's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Hat's Server 2?

The game's server browser reads the tags Hat's Server 2 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts50 (Group limit): Teams cap at 50 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Hat's Server 2 appear in?

You will find Hat's Server 2 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Hat's Server 2 compare with other servers in the rankings?

Hat's Server 2 sits at #13,736 for seven-day player hours, placing it in the top 62% of ranked servers.

What does the current player count on Hat's Server 2 tell you?

Hat's Server 2 has 0 players at the moment. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 14:00 UTC, at 0 players.

Getting on

What steps get you onto Hat's Server 2?

In Rust, press F1 and enter client.connect 166.1.120.60:28018. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts50
Group limit Teams cap at 50 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.