Rust Data LabData lab · live
Live readings Servers11,617 Players35,650 Populated2,906 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 15,419, its rank

Hat's Server 4

Online 166.1.120.60:28024 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,419top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 82
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 82/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 31
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 31/ 700
  5. 5 Ru RustSpain.com … 6
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 13
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Quick answers

from the figures on this page

Server setup

What map is in play on Hat's Server 4?

A procedural map of size 4,750 with seed 1337 runs on Hat's Server 4, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is Hat's Server 4 configured, and what rules apply?

No gather rate appears in the name of Hat's Server 4. Groups top out at 50 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts Hat's Server 4?

Nothing about a region is published by Hat's Server 4. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 166.1.120.60:28024.

On what Rust version does Hat's Server 4 operate?

On Linux, Hat's Server 4 is running Rust network protocol 2635 and build 168837. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Hat's Server 4 stay online?

Hat's Server 4 is live as of now. The uptime it reports suggests it restarted roughly 5 days 18 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 20 October 2026.

Does Hat's Server 4 hold a steady performance?

In the last 48 hours, it averaged 40 server fps, with a low of 39. The entity count reached 135,000, including buildings, deployables and all other world items. The highest memory usage was 3,907 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Hat's Server 4?

The record holds too few of Hat's Server 4's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours ago.

Lists and tags

How should you read the tags on Hat's Server 4?

The game's server browser reads the tags Hat's Server 4 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts50 (Group limit): Teams cap at 50 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168837 (Build): The game build is 168837; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hat's Server 4 appear in?

The Rust Data Lab lists that include Hat's Server 4 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does Hat's Server 4 hold among Rust servers?

Player hours over the last week put Hat's Server 4 at #15,419, inside the top 69% of ranked servers.

How many players does Hat's Server 4 have at the moment?

A snapshot of Hat's Server 4 shows 0 players online. The past week gives an average of 0 players.

Getting on

How can you connect to Hat's Server 4?

Open the console with F1 in Rust and type client.connect 166.1.120.60:28024. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts50
Group limit Teams cap at 50 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168837
Build The game build is 168837.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.