Rust Data LabData lab · live
Live readings Servers11,642 Players38,888 Populated2,942 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 15,420, its rank

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,420top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 47
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  5. 5 Ru RustSpain.com … 7
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Quick answers

from the figures on this page

Server setup

What map is in play on [TEST] Hillside mock main - not a real server?

Generated by the game, the map on [TEST] Hillside mock main - not a real server is procedural.

What rules has [TEST] Hillside mock main - not a real server set, and what settings are in force?

No gather rate appears in the name of [TEST] Hillside mock main - not a real server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [TEST] Hillside mock main - not a real server?

Nothing about a region is published by [TEST] Hillside mock main - not a real server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 167.114.158.11:28210.

On what Rust version does [TEST] Hillside mock main - not a real server operate?

On Linux, [TEST] Hillside mock main - not a real server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does [TEST] Hillside mock main - not a real server stay online?

Right now, [TEST] Hillside mock main - not a real server is reachable. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe schedule

What is the wiping pattern on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 3 hours ago.

On [TEST] Hillside mock main - not a real server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on [TEST] Hillside mock main - not a real server?

These are the tags [TEST] Hillside mock main - not a real server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [TEST] Hillside mock main - not a real server come up?

The Rust Data Lab lists that include [TEST] Hillside mock main - not a real server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [TEST] Hillside mock main - not a real server place?

The seven-day player-hours table has [TEST] Hillside mock main - not a real server at #15,420, in the top 69% of ranked servers.

What does the current player count on [TEST] Hillside mock main - not a real server tell you?

At the moment [TEST] Hillside mock main - not a real server has 0 of its 10 slots filled. The past week gives an average of 0 players.

Getting on

What is the way to join [TEST] Hillside mock main - not a real server?

In Rust, press F1 and enter client.connect 167.114.158.11:28210. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.