Element card · group Modded · atomic number 15,420, its rank
[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [TEST] Hillside mock main - not a real server?
Generated by the game, the map on [TEST] Hillside mock main - not a real server is procedural.
What rules has [TEST] Hillside mock main - not a real server set, and what settings are in force?
No gather rate appears in the name of [TEST] Hillside mock main - not a real server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts [TEST] Hillside mock main - not a real server?
Nothing about a region is published by [TEST] Hillside mock main - not a real server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 167.114.158.11:28210.
On what Rust version does [TEST] Hillside mock main - not a real server operate?
On Linux, [TEST] Hillside mock main - not a real server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does [TEST] Hillside mock main - not a real server stay online?
Right now, [TEST] Hillside mock main - not a real server is reachable. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipe schedule
What is the wiping pattern on [TEST] Hillside mock main - not a real server?
[TEST] Hillside mock main - not a real server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 3 hours ago.
On [TEST] Hillside mock main - not a real server, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
How should you read the tags on [TEST] Hillside mock main - not a real server?
These are the tags [TEST] Hillside mock main - not a real server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [TEST] Hillside mock main - not a real server come up?
The Rust Data Lab lists that include [TEST] Hillside mock main - not a real server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does [TEST] Hillside mock main - not a real server place?
The seven-day player-hours table has [TEST] Hillside mock main - not a real server at #15,420, in the top 69% of ranked servers.
What does the current player count on [TEST] Hillside mock main - not a real server tell you?
At the moment [TEST] Hillside mock main - not a real server has 0 of its 10 slots filled. The past week gives an average of 0 players.
Getting on
What is the way to join [TEST] Hillside mock main - not a real server?
In Rust, press F1 and enter client.connect 167.114.158.11:28210. Or click Launch Rust here to open Rust via Steam and connect automatically.