Rust Data LabData lab · live
Live readings Servers11,595 Players34,229 Populated2,837 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

[DEV] Hillside Exiles | RocketBall

Online 167.114.158.11:28215 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:39 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is [DEV] Hillside Exiles | RocketBall configured, and what rules apply?

The name of [DEV] Hillside Exiles | RocketBall carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does [DEV] Hillside Exiles | RocketBall sit?

There is no region on record for [DEV] Hillside Exiles | RocketBall. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 167.114.158.11:28215 is the address it uses.

What Rust version does [DEV] Hillside Exiles | RocketBall currently run?

On Linux, [DEV] Hillside Exiles | RocketBall is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [DEV] Hillside Exiles | RocketBall stay up, and how reliable is its uptime?

Right now, [DEV] Hillside Exiles | RocketBall is reachable. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on [DEV] Hillside Exiles | RocketBall, and at what time?

[DEV] Hillside Exiles | RocketBall's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 3 hours ago.

How does [DEV] Hillside Exiles | RocketBall look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on [DEV] Hillside Exiles | RocketBall?

These are the tags [DEV] Hillside Exiles | RocketBall makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): 16 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [DEV] Hillside Exiles | RocketBall come up?

The Rust Data Lab lists that include [DEV] Hillside Exiles | RocketBall are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does [DEV] Hillside Exiles | RocketBall compare with other servers in the rankings?

[DEV] Hillside Exiles | RocketBall sits at #15,423 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does [DEV] Hillside Exiles | RocketBall have at the moment?

[DEV] Hillside Exiles | RocketBall currently shows 0 players across 16 slots. The seven-day average for this server is 0 players.

How to join

What is the way to join [DEV] Hillside Exiles | RocketBall?

Open the console with F1 in Rust and type client.connect 167.114.158.11:28215. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp16
Max players 16 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.