Element card · group Modded · atomic number 8,089, its rank
A Rust Server
Online 167.114.208.141:28010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:53 UTC, in 18h. Every 3 days 12 hours · medium confidence
Coming wipes
- 18hThu 29 Oct, 14:53 UTC
- 4d 6hMon 2 Nov, 02:45 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 11d 5hMon 9 Nov, 02:30 UTC
- 14d 17hThu 12 Nov, 14:22 UTC
- 18d 5hMon 16 Nov, 02:14 UTC
- 21d 17hThu 19 Nov, 14:06 UTC
- 25d 5hMon 23 Nov, 01:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:01 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:29 UTC5d ago | 2 | halved by day 2 | 3 days | 0 |
| Mon 19 Oct, 12:58 UTC9d ago | 2 | halved by day 1 | 3.6 days | 0 |
| Fri 16 Oct, 01:06 UTC12d ago | 1 | halved by day 2 | 3.5 days | 0 |
| Fri 9 Oct, 18:00 UTC19d ago | 1 | halved by day 1 | 6.3 days | 0 |
| Sat 3 Oct, 16:41 UTC25d ago | 1 | halved by day 1 | 6.1 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 1 | – | 1.6 days | 1 |
| Thu 1 Oct, 19:44 UTC FW27d ago | 2 | – | 0.3 days | 0 |
| Mon 14 Sep, 18:53 UTC44d ago | 1 | halved by day 6 | 17 days | 0 |
| Sun 13 Sep, 17:25 UTC45d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on A Rust Server?
A Rust Server runs a procedural map of size 3,250 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.
How is A Rust Server configured, and what rules apply?
The name of A Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is off: Valve's VAC.
Server facts
Which location is A Rust Server based in?
There is no region on record for A Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 167.114.208.141:28010.
On what Rust version does A Rust Server operate?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does A Rust Server stay online?
At the moment, A Rust Server is online. The uptime it reports suggests it restarted roughly 2 days 13 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is A Rust Server known for smooth running?
The last 48 hours show an average of 217 server fps and a minimum of 175. Buildings, deployables and everything else in the world added up to as many as 48,670 entities. Memory use peaked at 3,202 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on A Rust Server, and at what time?
A Rust Server's recent wipes have come roughly every 3.5 days. Due next on Thursday 29 October at 14:53 UTC is its wipe. 2 days 17 hours ago the current world was made.
What does a typical wipe day on A Rust Server involve?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
How should you read the tags on A Rust Server?
These are the tags A Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does A Rust Server appear in?
You will find A Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How does A Rust Server compare with other servers in the rankings?
A Rust Server sits at #8,089 for seven-day player hours, placing it in the top 37% of ranked servers.
What does the current player count on A Rust Server tell you?
At the moment A Rust Server has 0 of its 40 slots filled. A seven-day sample gives 0 players on average and 2 at the top.
Connection
How can you connect to A Rust Server?
You can connect by pressing F1 in Rust and entering client.connect 167.114.208.141:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you.