Rust Data LabData lab · live
Live readings Servers11,662 Players41,782 Populated2,976 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 16,860, its rank

Oil Rig Training - LAN Development

Offline 167.142.254.133:28015 checked 28d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 24 0% full Room to join
7-day average0peak –
Rank · atomic number#16,860top 71%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:00 UTC29d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has Oil Rig Training - LAN Development set, and what settings are in force?

No gather rate appears in the name of Oil Rig Training - LAN Development. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Oil Rig Training - LAN Development sit?

Nothing about a region is published by Oil Rig Training - LAN Development. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 167.142.254.133:28015.

On what Rust version does Oil Rig Training - LAN Development operate?

Rust network protocol 2633 and build 163493 on Windows is what Oil Rig Training - LAN Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Oil Rig Training - LAN Development stay online?

Oil Rig Training - LAN Development is not online at the moment; the last sighting was 28 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipes and resets

When does Oil Rig Training - LAN Development wipe, and how often?

The record holds too few of Oil Rig Training - LAN Development's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 days 10 hours ago.

How does Oil Rig Training - LAN Development look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Oil Rig Training - LAN Development?

gmrust (Game mode): Standard Rust survival is the game here; mp24 (Max players): It has 24 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Oil Rig Training - LAN Development publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Oil Rig Training - LAN Development appear in?

The Rust Data Lab lists that include Oil Rig Training - LAN Development are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does Oil Rig Training - LAN Development place?

Oil Rig Training - LAN Development sits at #16,860 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Oil Rig Training - LAN Development right now?

The last recorded sighting of Oil Rig Training - LAN Development was 28 days 9 hours ago, and it is offline now.

How to join

What is the way to join Oil Rig Training - LAN Development?

In Rust, press F1 and enter client.connect 167.142.254.133:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp24
Max players It has 24 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.