Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h50 Sampled every 5 min

Element card · group Modded · atomic number 15,528, its rank

Oil Rig Training - LAN Development

Offline 167.142.254.182:28015 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 24 0% full Room to join
7-day average0peak –
Rank · atomic number#15,528top 71%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Oil Rig Training - LAN Development?

The map on Oil Rig Training - LAN Development is procedural, made by the game.

How is Oil Rig Training - LAN Development configured, and what rules apply?

The name of Oil Rig Training - LAN Development carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts Oil Rig Training - LAN Development?

No region is published by Oil Rig Training - LAN Development. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 167.142.254.182:28015.

On what Rust version does Oil Rig Training - LAN Development operate?

On Windows, Oil Rig Training - LAN Development is running Rust network protocol 2633 and build 163493. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Oil Rig Training - LAN Development stay up, and how reliable is its uptime?

Currently offline, Oil Rig Training - LAN Development was last seen 34 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Wipes and resets

What is the wiping pattern on Oil Rig Training - LAN Development?

Oil Rig Training - LAN Development's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 48 days 22 hours ago.

Where it appears

What should you understand from the tags Oil Rig Training - LAN Development carries?

These are the tags Oil Rig Training - LAN Development makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp24 (Max players): 24 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): Build number: 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Oil Rig Training - LAN Development appear in?

The Rust Data Lab lists that include Oil Rig Training - LAN Development are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Oil Rig Training - LAN Development hold among Rust servers?

Oil Rig Training - LAN Development sits at #15,528 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Oil Rig Training - LAN Development tell you?

The last recorded sighting of Oil Rig Training - LAN Development was 34 days 19 hours ago, and it is offline now.

How to join

How can you connect to Oil Rig Training - LAN Development?

You can connect by pressing F1 in Rust and entering client.connect 167.142.254.182:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp24
Max players 24 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163493
Build Build number: 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.