Element card · group Modded · atomic number 12,917, its rank
IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has IKS[211 Devblog] set, and what settings are in force?
The name of IKS[211 Devblog] carries no gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts IKS[211 Devblog]?
Nothing about a region is published by IKS[211 Devblog]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 167.148.183.51:27015.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. The protocol must match for you to join; Steam will update your game.
How dependable is IKS[211 Devblog] for staying online?
Currently offline, IKS[211 Devblog] was last seen 11 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipes and resets
When does IKS[211 Devblog] wipe, and how often?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 3 hours ago.
Where it appears
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): Player slots: 10; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
You will find IKS[211 Devblog] on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Population
How does IKS[211 Devblog] compare with other servers in the rankings?
The seven-day player-hours table has IKS[211 Devblog] at #12,917, in the top 60% of ranked servers.
How full is IKS[211 Devblog] right now?
No live signal from IKS[211 Devblog] right now, which was last seen 11 days 13 hours ago.
Getting on
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 167.148.183.51:27015. The Launch Rust button on this page does the same job through Steam.