Rust Data LabData lab · live
Live readings Servers11,641 Players44,965 Populated3,093 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 6,418, its rank

The Dark Force

Online 168.100.161.129:28039 checked 14m ago

teams off moddedoxide
Join the experiment
Atomic mass · players now 0/ 80 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,418top 29%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 25 OctSat 3 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:35 UTC4d ago 2 – running 1
Sat 3 Oct, 09:37 UTC25d ago 3 halved by day 3 21.8 days 0
Thu 24 Sep, 18:41 UTC34d ago 1 halved by day 2 8.6 days 0
Wed 16 Sep, 23:36 UTC42d ago 0 – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on The Dark Force?

The map on The Dark Force is procedural at size 6,000 with seed 825822194, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has The Dark Force set, and what settings are in force?

The name of The Dark Force carries no gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts The Dark Force?

Nothing about a region is published by The Dark Force. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 168.100.161.129:28039 is the address it uses.

Which Rust version is The Dark Force on?

On Linux, The Dark Force is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is The Dark Force for staying online?

At the moment, The Dark Force is online. About 4 days 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does The Dark Force hold a steady performance?

The last 48 hours show an average of 11 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 203,327 entities. The highest memory usage was 5,549 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on The Dark Force, and at what time?

With no fixed rhythm, The Dark Force wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 4 hours ago.

How does The Dark Force look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 3 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.

Lists and tags

Which meanings sit behind the tags on The Dark Force?

The game's server browser reads the tags The Dark Force publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp80 (Max players): 80 is the slot count; ts0 (Group limit): There is no team system here; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does The Dark Force come up?

You will find The Dark Force on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Population

Against other Rust servers, where does The Dark Force place?

The seven-day player-hours table has The Dark Force at #6,418, in the top 29% of ranked servers.

What does the current player count on The Dark Force tell you?

At the moment The Dark Force has 0 of its 80 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.

How to join

What steps get you onto The Dark Force?

In Rust, press F1 and enter client.connect 168.100.161.129:28039. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp80
Max players 80 is the slot count.
ts0
Group limit There is no team system here.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.