Rust Data LabData lab · live
Live readings Servers11,650 Players43,642 Populated2,909 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 16,966, its rank

CSL Scrim - Dune

Offline 168.100.161.27:28300 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 64 0% full Room to join
7-day average0peak –
Rank · atomic number#16,966top 71%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on CSL Scrim - Dune?

The name of CSL Scrim - Dune carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does CSL Scrim - Dune sit?

Nothing about a region is published by CSL Scrim - Dune. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 168.100.161.27:28300.

Which Rust version is CSL Scrim - Dune on?

Rust network protocol 2633 and build 165217 on Linux is what CSL Scrim - Dune uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does CSL Scrim - Dune stay online?

CSL Scrim - Dune is not online at the moment; the last sighting was 31 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipe days

When does CSL Scrim - Dune wipe, and how often?

CSL Scrim - Dune's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 12 hours ago.

Where it appears

What should you understand from the tags CSL Scrim - Dune carries?

These are the tags CSL Scrim - Dune makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp64 (Max players): Player slots: 64; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CSL Scrim - Dune come up?

You will find CSL Scrim - Dune on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does CSL Scrim - Dune compare with other servers in the rankings?

Player hours over the last week put CSL Scrim - Dune at #16,966, inside the top 71% of ranked servers.

How full is CSL Scrim - Dune right now?

No live signal from CSL Scrim - Dune right now, which was last seen 31 days 9 hours ago.

Connection

How can you connect to CSL Scrim - Dune?

You can connect by pressing F1 in Rust and entering client.connect 168.100.161.27:28300, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp64
Max players Player slots: 64.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.