Rust Data LabData lab · live
Live readings Servers11,622 Players37,258 Populated2,894 Fresh wipes · 3h80 Sampled every 5 min

Element card · group Vanilla · atomic number 15,339, its rank

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC27d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC28d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Stillwater Testing?

A procedural map of size 5,000 with seed 1383972055 runs on Stillwater Testing, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has Stillwater Testing set, and what settings are in force?

No gather rate appears in the name of Stillwater Testing. You get up to 30 players per group. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Stillwater Testing sit?

There is no region on record for Stillwater Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 168.100.162.13:29015.

Which Rust version is Stillwater Testing on?

Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Stillwater Testing stay up, and how reliable is its uptime?

Right now Stillwater Testing is offline, with its last appearance 4 days 9 hours ago. It was online for 71 of 168 hours in the last 7 full days, which is 42% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does Stillwater Testing wipe, and how often?

With no fixed rhythm, Stillwater Testing wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was made.

On Stillwater Testing, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 33% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Tags, lists

How should you read the tags on Stillwater Testing?

The game's server browser reads the tags Stillwater Testing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Stillwater Testing appear in?

The Rust Data Lab lists that include Stillwater Testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who operates Stillwater Testing?

1 other server we track also publishes a stillwatershores.org hostname, as Stillwater Testing does, which suggests the same operator runs them.

Player counts

What position does Stillwater Testing hold among Rust servers?

The seven-day player-hours table has Stillwater Testing at #15,339, in the top 69% of ranked servers.

What does the current player count on Stillwater Testing tell you?

The last recorded sighting of Stillwater Testing was 4 days 9 hours ago, and it is offline now. Over seven days the mean player count is 0.

Getting on

What is the way to join Stillwater Testing?

In Rust, press F1 and enter client.connect 168.100.162.13:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts30
Group limit The team limit is 30.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.