Element card · group Vanilla · atomic number 15,339, its rank
Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Stillwater Testing?
A procedural map of size 5,000 with seed 1383972055 runs on Stillwater Testing, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
What rules has Stillwater Testing set, and what settings are in force?
No gather rate appears in the name of Stillwater Testing. You get up to 30 players per group. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Stillwater Testing sit?
There is no region on record for Stillwater Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 168.100.162.13:29015.
Which Rust version is Stillwater Testing on?
Rust network protocol 2634 and build 167781 on Linux is what Stillwater Testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Stillwater Testing stay up, and how reliable is its uptime?
Right now Stillwater Testing is offline, with its last appearance 4 days 9 hours ago. It was online for 71 of 168 hours in the last 7 full days, which is 42% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
When does Stillwater Testing wipe, and how often?
With no fixed rhythm, Stillwater Testing wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was made.
On Stillwater Testing, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 33% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.
Tags, lists
How should you read the tags on Stillwater Testing?
The game's server browser reads the tags Stillwater Testing publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Stillwater Testing appear in?
The Rust Data Lab lists that include Stillwater Testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who operates Stillwater Testing?
1 other server we track also publishes a stillwatershores.org hostname, as Stillwater Testing does, which suggests the same operator runs them.
Player counts
What position does Stillwater Testing hold among Rust servers?
The seven-day player-hours table has Stillwater Testing at #15,339, in the top 69% of ranked servers.
What does the current player count on Stillwater Testing tell you?
The last recorded sighting of Stillwater Testing was 4 days 9 hours ago, and it is offline now. Over seven days the mean player count is 0.
Getting on
What is the way to join Stillwater Testing?
In Rust, press F1 and enter client.connect 168.100.162.13:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.