Rust Data LabData lab · live
Live readings Servers11,701 Players54,561 Populated3,263 Fresh wipes · 3h144 Sampled every 5 min

Element card · group Modded · atomic number 6,981, its rank

My Untitled Rust Server

Offline 168.86.195.243:28015 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average1peak 2
Rank · atomic number#6,981top 31%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 15:51 UTC18d ago 2 – running 0
Fri 2 Oct, 15:42 UTC26d ago 1 – 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on My Untitled Rust Server?

A procedural map runs on My Untitled Rust Server, generated by the game.

What settings and rules apply on My Untitled Rust Server?

The name of My Untitled Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does My Untitled Rust Server sit?

Nothing about a region is published by My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 168.86.195.243:28015 is the address it uses.

What Rust version does My Untitled Rust Server currently run?

Rust network protocol 2635 and build 168909 on Windows is what My Untitled Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Untitled Rust Server for staying online?

Currently offline, My Untitled Rust Server was last seen 6 days 10 hours ago. For the last 7 full days, 24 of 168 hours were online, giving 14% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does My Untitled Rust Server wipe, and how often?

The record holds too few of My Untitled Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 18 hours ago.

On My Untitled Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on My Untitled Rust Server?

These are the tags My Untitled Rust Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

These themed Rust Data Lab lists carry My Untitled Rust Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does My Untitled Rust Server compare with other servers in the rankings?

Player hours over the last week put My Untitled Rust Server at #6,981, inside the top 31% of ranked servers.

What does the current player count on My Untitled Rust Server tell you?

My Untitled Rust Server is offline at the moment; the last sighting was 6 days 10 hours ago. Averaged over the past week: 1 players, peaking at 2.

How to join

What steps get you onto My Untitled Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 168.86.195.243:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players Player slots: 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.