Element card · group Vanilla · atomic number 4,116, its rank
RustyNails
Online 169.150.132.156:10000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RustyNails?
RustyNails runs a procedural map of size 3,000 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is RustyNails configured, and what rules apply?
No gather rate appears in the name of RustyNails. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
Server facts
Which location is RustyNails based in?
No region is published by RustyNails. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 169.150.132.156:10000.
What Rust version does RustyNails currently run?
Rust network protocol 2635 and build 168909 on Linux is what RustyNails uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RustyNails for staying online?
Right now, RustyNails is reachable. The uptime it reports suggests it restarted roughly 44 hours ago. For the last 2 full days, 47 of 48 hours were online, giving 98% uptime. The first sighting by Rust Data Lab was on 26 October 2026.
Is RustyNails known for smooth running?
The last 48 hours show an average of 113 server fps and a minimum of 36. Buildings, deployables and everything else in the world added up to as many as 49,528 entities. Memory use peaked at 2,052 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on RustyNails?
Estimated from the force wipe is when RustyNails next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 2 days 22 hours ago. Wipes monthly, according to the schedule in its tags.
Where it appears
What should you understand from the tags RustyNails carries?
The game's server browser reads the tags RustyNails publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustyNails come up?
The Rust Data Lab lists that include RustyNails are: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Player counts
Against other Rust servers, where does RustyNails place?
RustyNails sits at #4,116 for seven-day player hours, placing it in the top 18% of ranked servers.
What does the current player count on RustyNails tell you?
RustyNails currently shows 1 players across 40 slots. A seven-day sample gives 1 players on average and 5 at the top. The busiest point in the last 48 hours came at 22:00 UTC, averaging 5 players.
Connection
How can you connect to RustyNails?
Open the console with F1 in Rust and type client.connect 169.150.132.156:10000. The Launch Rust button on this page does the same job through Steam.