Rust Data LabData lab · live
Live readings Servers11,704 Players61,057 Populated3,258 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Vanilla · atomic number 15,262, its rank

iTactless Private

Online 169.155.120.129:9140 checked 9m ago

monthly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe13d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:06 UTC13d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 123
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 123/ 200
  2. 2 Ru Rusty Moose |E… 86
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 86/ 200
  3. 3 Fa [EU] Facepunch… 97
    [EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average 97/ 400
  4. 4 Fa [EU East] Face… 45
    [EU East] Facepunch 4 EU · groups of 8+ · monthly · 159 on average 45/ 350
  5. 5 Ru Rustopia.gg - … 143
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 124 on average 143/ 200
  6. 6 Ru Rustafied.com … 53
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 123 on average 53/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on iTactless Private?

iTactless Private runs a procedural map of size 2,000 with seed 1000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has iTactless Private set, and what settings are in force?

The name of iTactless Private carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does iTactless Private sit?

No region is published by iTactless Private. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 169.155.120.129:9140.

What Rust version does iTactless Private currently run?

On Linux, iTactless Private is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does iTactless Private stay up, and how reliable is its uptime?

Right now, iTactless Private is reachable. The uptime it reports suggests it restarted roughly 13 days 18 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

How well does iTactless Private perform?

In the last 48 hours, it averaged 207 server fps, with a low of 188. The maximum entity count was 16,542, covering buildings, deployables and all else in the world. Memory use peaked at 2,168 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on iTactless Private?

The only wipe on iTactless Private is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 13 days 22 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on iTactless Private involve?

Recent wipes on average reached 5 players at their busiest. 22 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on iTactless Private?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules: that is the tag list iTactless Private publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does iTactless Private appear in?

These themed Rust Data Lab lists carry iTactless Private: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does iTactless Private place?

The seven-day player-hours table has iTactless Private at #15,262, in the top 69% of ranked servers.

What does the current player count on iTactless Private tell you?

At the moment iTactless Private has 0 of its 10 slots filled. The past week gives an average of 0 players.

How to join

What steps get you onto iTactless Private?

You can connect by pressing F1 in Rust and entering client.connect 169.155.120.129:9140, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.