Rust Data LabData lab · live
Live readings Servers11,720 Players57,954 Populated3,334 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Vanilla · atomic number 15,172, its rank

[AU] Rust Aus PvE | Monthly | High Gather

Offline 169.155.124.63:19200 checked 11d ago

monthly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,172top 70%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:35 UTC27d ago 1 – running 0
Wed 30 Sep, 09:27 UTC29d ago 1 – 1.8 days 0
Sun 20 Sep, 11:44 UTC38d ago 1 halved by day 1 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 2
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  2. 2 Ru Rustafied.com … 29
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 29 on average 29/ 100
  3. 3 Fa [AU] Facepunch… 11
    [AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 8 on average 11/ 250
  4. 4 Fa [AU] Facepunch… 6
    [AU] Facepunch 1 OC · groups of 8+ · monthly · 7 on average 6/ 250
  5. 5 Va [NZ] Vanilla R… 1
    [NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 4 on average 1/ 75
  6. 6 Au AUSSIE MAFIA.A… 2
    AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average 2/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU] Rust Aus PvE | Monthly | High Gather?

The map on [AU] Rust Aus PvE | Monthly | High Gather is procedural at size 4,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [AU] Rust Aus PvE | Monthly | High Gather set, and what settings are in force?

The name of [AU] Rust Aus PvE | Monthly | High Gather carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server facts

In what location does [AU] Rust Aus PvE | Monthly | High Gather sit?

No region tag is published by [AU] Rust Aus PvE | Monthly | High Gather; its name, though, points to Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 169.155.124.63:19200 is the address it uses.

What Rust version does [AU] Rust Aus PvE | Monthly | High Gather currently run?

On Linux, [AU] Rust Aus PvE | Monthly | High Gather is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [AU] Rust Aus PvE | Monthly | High Gather stay up, and how reliable is its uptime?

Currently offline, [AU] Rust Aus PvE | Monthly | High Gather was last seen 11 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

When does [AU] Rust Aus PvE | Monthly | High Gather wipe, and how often?

Wiping once a month with the force wipe is what [AU] Rust Aus PvE | Monthly | High Gather does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 5 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does [AU] Rust Aus PvE | Monthly | High Gather look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on [AU] Rust Aus PvE | Monthly | High Gather?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list [AU] Rust Aus PvE | Monthly | High Gather publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] Rust Aus PvE | Monthly | High Gather come up?

These themed Rust Data Lab lists carry [AU] Rust Aus PvE | Monthly | High Gather: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [AU] Rust Aus PvE | Monthly | High Gather hold among Rust servers?

Player hours over the last week put [AU] Rust Aus PvE | Monthly | High Gather at #15,172, inside the top 70% of ranked servers.

How full is [AU] Rust Aus PvE | Monthly | High Gather right now?

[AU] Rust Aus PvE | Monthly | High Gather is offline at the moment; the last sighting was 11 days 19 hours ago.

How to join

What steps get you onto [AU] Rust Aus PvE | Monthly | High Gather?

Open the console with F1 in Rust and type client.connect 169.155.124.63:19200. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.