Element card · group Modded · atomic number 15,323, its rank
RCE TAKEOVER
Online 170.23.127.203:25565 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on RCE TAKEOVER?
RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has RCE TAKEOVER set, and what settings are in force?
No gather rate appears in the name of RCE TAKEOVER. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does RCE TAKEOVER sit?
There is no region on record for RCE TAKEOVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 170.23.127.203:25565.
Which Rust version is RCE TAKEOVER on?
Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RCE TAKEOVER for staying online?
At the moment, RCE TAKEOVER is online. According to the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does RCE TAKEOVER perform?
Server fps averaged 235 over the last 48 hours, with 191 as the lowest. The entity count reached 44,868, including buildings, deployables and all other world items. Memory use peaked at 2,063 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does RCE TAKEOVER wipe, and how often?
Too few wipes are on record for RCE TAKEOVER to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.
What does a typical wipe day on RCE TAKEOVER involve?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Where it appears
What should you understand from the tags RCE TAKEOVER carries?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RCE TAKEOVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RCE TAKEOVER come up?
You will find RCE TAKEOVER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does RCE TAKEOVER compare with other servers in the rankings?
RCE TAKEOVER sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is RCE TAKEOVER right now?
At the moment RCE TAKEOVER has 0 of its 200 slots filled. Over seven days the mean player count is 0.
Getting on
How can you connect to RCE TAKEOVER?
In Rust, press F1 and enter client.connect 170.23.127.203:25565. Or click Launch Rust here to open Rust via Steam and connect automatically.