Rust Data LabData lab · live
Live readings Servers11,722 Players61,093 Populated3,368 Fresh wipes · 3h184 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

RCE TAKEOVER

Online 170.23.127.203:25565 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 189
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 189/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 78
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 78/ 700
  5. 5 Ru RustSpain.com … 10
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on RCE TAKEOVER?

RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has RCE TAKEOVER set, and what settings are in force?

No gather rate appears in the name of RCE TAKEOVER. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does RCE TAKEOVER sit?

There is no region on record for RCE TAKEOVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 170.23.127.203:25565.

Which Rust version is RCE TAKEOVER on?

Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RCE TAKEOVER for staying online?

At the moment, RCE TAKEOVER is online. According to the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RCE TAKEOVER perform?

Server fps averaged 235 over the last 48 hours, with 191 as the lowest. The entity count reached 44,868, including buildings, deployables and all other world items. Memory use peaked at 2,063 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does RCE TAKEOVER wipe, and how often?

Too few wipes are on record for RCE TAKEOVER to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.

What does a typical wipe day on RCE TAKEOVER involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags RCE TAKEOVER carries?

gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RCE TAKEOVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RCE TAKEOVER come up?

You will find RCE TAKEOVER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does RCE TAKEOVER compare with other servers in the rankings?

RCE TAKEOVER sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is RCE TAKEOVER right now?

At the moment RCE TAKEOVER has 0 of its 200 slots filled. Over seven days the mean player count is 0.

Getting on

How can you connect to RCE TAKEOVER?

In Rust, press F1 and enter client.connect 170.23.127.203:25565. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players It has 200 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.