Rust Data LabData lab · live
Live readings Servers11,647 Players32,606 Populated2,787 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 3,539, its rank

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 4
Rank · atomic number#3,539top 16%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC18d ago 3 – running 0
Wed 7 Oct, 08:47 UTC21d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 49
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  4. 4 Ru 404 RUST 2Х|ДЛ… 13
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Quick answers

from the figures on this page

Server setup

What map is in play on Hardcore (Not yet finished construction)?

A procedural map of size 4,000 with seed 7777 runs on Hardcore (Not yet finished construction), generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Hardcore (Not yet finished construction) configured, and what rules apply?

The name of Hardcore (Not yet finished construction) carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does Hardcore (Not yet finished construction) sit?

There is no region on record for Hardcore (Not yet finished construction). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 170.23.61.207:11352 is the address it uses.

What Rust version does Hardcore (Not yet finished construction) currently run?

Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) uses. The protocol must match for you to join; Steam will update your game.

Does Hardcore (Not yet finished construction) stay up, and how reliable is its uptime?

Hardcore (Not yet finished construction) is live as of now. The uptime it reports suggests it restarted roughly 29 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 4 October 2026.

How well does Hardcore (Not yet finished construction) perform?

In the last 48 hours, it averaged 57 server fps, with a low of 31. The entity count reached 177,985, including buildings, deployables and all other world items. Memory use peaked at 5,129 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Hardcore (Not yet finished construction)?

With no fixed rhythm, Hardcore (Not yet finished construction) wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 22 hours ago.

What does a typical wipe day on Hardcore (Not yet finished construction) involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 14 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on Hardcore (Not yet finished construction)?

The game's server browser reads the tags Hardcore (Not yet finished construction) publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Hardcore (Not yet finished construction) appear in?

You will find Hardcore (Not yet finished construction) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Hardcore (Not yet finished construction) place?

The seven-day player-hours table has Hardcore (Not yet finished construction) at #3,539, in the top 16% of ranked servers.

How full is Hardcore (Not yet finished construction) right now?

Hardcore (Not yet finished construction) currently shows 0 players across 100 slots. A seven-day sample gives 1 players on average and 4 at the top. Peak time in the past 48 hours: 10:00 UTC, when the average was 2 players.

How to join

What steps get you onto Hardcore (Not yet finished construction)?

Open the console with F1 in Rust and type client.connect 170.23.61.207:11352. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.