Element card · group Modded · atomic number 13,638, its rank
RustProject DEV
Offline 171.225.248.102:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on RustProject DEV?
The map on RustProject DEV is procedural, made by the game.
How is RustProject DEV configured, and what rules apply?
No gather rate appears in the name of RustProject DEV. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
In what location does RustProject DEV sit?
There is no region on record for RustProject DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 171.225.248.102:28015 is the address it uses.
On what Rust version does RustProject DEV operate?
Rust network protocol 2634 and build 166494 on Windows is what RustProject DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RustProject DEV for staying online?
Currently offline, RustProject DEV was last seen 20 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.
Wipe days
How often does a wipe happen on RustProject DEV, and at what time?
Too few wipes are on record for RustProject DEV to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 21 hours ago.
Tags, lists
Which meanings sit behind the tags on RustProject DEV?
These are the tags RustProject DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RustProject DEV appear in?
You will find RustProject DEV on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does RustProject DEV compare with other servers in the rankings?
The seven-day player-hours table has RustProject DEV at #13,638, in the top 62% of ranked servers.
How full is RustProject DEV right now?
No live signal from RustProject DEV right now, which was last seen 20 days 20 hours ago.
Getting on
What is the way to join RustProject DEV?
Open the console with F1 in Rust and type client.connect 171.225.248.102:28015. The Launch Rust button on this page does the same job through Steam.