Element card · group Modded · atomic number 15,322, its rank
RustProject DEV
Offline 171.225.248.136:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RustProject DEV?
Generated by the game, the map on RustProject DEV is procedural.
What rules has RustProject DEV set, and what settings are in force?
No gather rate appears in the name of RustProject DEV. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
About the server
In what location does RustProject DEV sit?
No region is published by RustProject DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 171.225.248.136:28015.
Which Rust version is RustProject DEV on?
Rust network protocol 2634 and build 166494 on Windows is what RustProject DEV uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustProject DEV stay online?
Right now RustProject DEV is offline, with its last appearance 9 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does RustProject DEV wipe, and how often?
The record holds too few of RustProject DEV's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 2 hours ago.
Tags, lists
What should you understand from the tags RustProject DEV carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list RustProject DEV publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustProject DEV come up?
You will find RustProject DEV on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does RustProject DEV place?
The seven-day player-hours table has RustProject DEV at #15,322, in the top 70% of ranked servers.
What does the current player count on RustProject DEV tell you?
The last recorded sighting of RustProject DEV was 9 days 21 hours ago, and it is offline now.
Connection
What steps get you onto RustProject DEV?
You can connect by pressing F1 in Rust and entering client.connect 171.225.248.136:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.