Element card · group Modded · atomic number 13,777, its rank
RustProject DEV
Offline 171.225.248.141:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RustProject DEV?
Generated by the game, the map on RustProject DEV is procedural.
How is RustProject DEV configured, and what rules apply?
No gather rate appears in the name of RustProject DEV. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server facts
What region hosts RustProject DEV?
Nothing about a region is published by RustProject DEV. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 171.225.248.141:28015.
Which Rust version is RustProject DEV on?
On Windows, RustProject DEV is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustProject DEV stay online?
Currently offline, RustProject DEV was last seen 22 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipe days
What is the wiping pattern on RustProject DEV?
The record holds too few of RustProject DEV's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days ago.
Tags, lists
What should you understand from the tags RustProject DEV carries?
These are the tags RustProject DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustProject DEV come up?
These themed Rust Data Lab lists carry RustProject DEV: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does RustProject DEV hold among Rust servers?
RustProject DEV sits at #13,777 for seven-day player hours, placing it in the top 62% of ranked servers.
How many players does RustProject DEV have at the moment?
No live signal from RustProject DEV right now, which was last seen 22 days 19 hours ago.
Connection
What steps get you onto RustProject DEV?
You can connect by pressing F1 in Rust and entering client.connect 171.225.248.141:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.