Rust Data LabData lab · live
Live readings Servers11,808 Players82,963 Populated3,624 Fresh wipes · 3h312 Sampled every 5 min

Element card · group Modded · atomic number 7,271, its rank

RustProject DEV

Offline 171.225.248.66:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#7,271top 33%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75105:0009:0010:0014:0015:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 45
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  2. 2 Ми МИНИ-КАРТА 2Х … 125
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 94
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 94/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 36
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 85
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 85/ 700
  6. 6 Ru RustSpain.com … 322
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 322/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on RustProject DEV?

The map on RustProject DEV is procedural, made by the game.

How is RustProject DEV configured, and what rules apply?

No gather rate appears in the name of RustProject DEV. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts RustProject DEV?

There is no region on record for RustProject DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 171.225.248.66:28015.

What Rust version does RustProject DEV currently run?

Rust network protocol 2635 and build 168909 on Windows is what RustProject DEV uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustProject DEV stay online?

RustProject DEV is not online at the moment; the last sighting was 29 hours ago. For the last 2 full days, 12 of 48 hours were online, giving 25% uptime. It first appeared to Rust Data Lab on 26 October 2026.

Wipe schedule

How often does a wipe happen on RustProject DEV, and at what time?

Too few wipes are on record for RustProject DEV to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 8 hours ago.

Where it appears

How should you read the tags on RustProject DEV?

These are the tags RustProject DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustProject DEV appear in?

These themed Rust Data Lab lists carry RustProject DEV: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does RustProject DEV place?

Player hours over the last week put RustProject DEV at #7,271, inside the top 33% of ranked servers.

How full is RustProject DEV right now?

The last recorded sighting of RustProject DEV was 29 hours ago, and it is offline now. The week's figures average 1 players and top out at 1. Peak time in the past 48 hours: 06:00 UTC, when the average was 1 players.

Connection

What steps get you onto RustProject DEV?

You can connect by pressing F1 in Rust and entering client.connect 171.225.248.66:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.