Rust Data LabData lab · live
Live readings Servers11,890 Players103,751 Populated3,994 Fresh wipes · 3h411 Sampled every 5 min

Element card · group Modded · atomic number 16,915, its rank

ServerHub Test

Offline 171.88.110.30:28015 checked 32d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,915top 72%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Sh ShockRust | Bl… 126
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  2. 2 Ми МИНИ-КАРТА 2Х … 128
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128/ 100
  3. 3 Re RETRO RUST #1 … 197
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 197/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 77
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 77/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 226
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 226/ 700
  6. 6 Ru RustSpain.com … 349
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on ServerHub Test?

A procedural map runs on ServerHub Test, generated by the game.

What settings and rules apply on ServerHub Test?

The name of ServerHub Test carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts ServerHub Test?

No region is published by ServerHub Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 171.88.110.30:28015.

Which Rust version is ServerHub Test on?

Rust network protocol 2633 and build 163207 on Windows is what ServerHub Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ServerHub Test stay up, and how reliable is its uptime?

Currently offline, ServerHub Test was last seen 32 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does ServerHub Test wipe, and how often?

The record holds too few of ServerHub Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 53 days 11 hours ago.

Where it appears

How should you read the tags on ServerHub Test?

The game's server browser reads the tags ServerHub Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does ServerHub Test come up?

You will find ServerHub Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does ServerHub Test compare with other servers in the rankings?

Player hours over the last week put ServerHub Test at #16,915, inside the top 72% of ranked servers.

How full is ServerHub Test right now?

The last recorded sighting of ServerHub Test was 32 days 14 hours ago, and it is offline now.

How to join

What steps get you onto ServerHub Test?

Open the console with F1 in Rust and type client.connect 171.88.110.30:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163207
Build Build number: 163207.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.