Rust Data LabData lab · live
Live readings Servers11,731 Players65,070 Populated3,342 Fresh wipes · 3h200 Sampled every 5 min

Element card · group Modded · atomic number 10,672, its rank

SShadowRealm

Online 172.218.42.135:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,672top 48%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct22 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:59 UTC20d ago 1 – running 0
Fri 25 Sep, 21:25 UTC34d ago 1 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  3. 3 Re RETRO RUST #1 … 50
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 50/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 16/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 52
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 52/ 700
  6. 6 Ru RustSpain.com … 231
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 231/ 260

Quick answers

from the figures on this page

Map and rules

What map is in play on SShadowRealm?

A procedural map of size 5,000 with seed 1291904840 runs on SShadowRealm, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on SShadowRealm?

No gather rate appears in the name of SShadowRealm. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

Server facts

In what location does SShadowRealm sit?

Nothing about a region is published by SShadowRealm. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 172.218.42.135:28015.

Which Rust version is SShadowRealm on?

On Linux, SShadowRealm is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does SShadowRealm stay up, and how reliable is its uptime?

Right now, SShadowRealm is reachable. The uptime it reports suggests it restarted roughly 6 days 22 hours ago. It was online for 149 of 168 hours in the last 7 full days, which is 89% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is SShadowRealm known for smooth running?

The last 48 hours show an average of 182 server fps and a minimum of 127. The entity count reached 143,548, including buildings, deployables and all other world items. Memory use peaked at 5,428 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on SShadowRealm?

Too few wipes are on record for SShadowRealm to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 5 hours ago.

What does a typical wipe day on SShadowRealm involve?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

What should you understand from the tags SShadowRealm carries?

The game's server browser reads the tags SShadowRealm publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SShadowRealm come up?

You will find SShadowRealm on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does SShadowRealm place?

SShadowRealm sits at #10,672 for seven-day player hours, placing it in the top 48% of ranked servers.

How many players does SShadowRealm have at the moment?

Of 10 slots, 0 are taken on SShadowRealm right now. The week's figures average 0 players and top out at 1.

Getting on

What is the way to join SShadowRealm?

In Rust, press F1 and enter client.connect 172.218.42.135:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.