Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 5,106, its rank

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,106top 23%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC5d ago 3 – running 0
Sat 17 Oct, 16:51 UTC11d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC12d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW27d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC29d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC39d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on The Playground | Experimental Mods & Testing?

The map on The Playground | Experimental Mods & Testing is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What settings and rules apply on The Playground | Experimental Mods & Testing?

The name of The Playground | Experimental Mods & Testing carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is The Playground | Experimental Mods & Testing based in?

No region is published by The Playground | Experimental Mods & Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 172.240.123.100:25602.

On what Rust version does The Playground | Experimental Mods & Testing operate?

On Linux, The Playground | Experimental Mods & Testing is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does The Playground | Experimental Mods & Testing stay online?

Right now, The Playground | Experimental Mods & Testing is reachable. The uptime it reports suggests it restarted roughly 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is The Playground | Experimental Mods & Testing known for smooth running?

The last 48 hours show an average of 63 server fps and a minimum of 25. Buildings, deployables and everything else in the world added up to as many as 151,610 entities. Memory use peaked at 4,725 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on The Playground | Experimental Mods & Testing, and at what time?

With no fixed rhythm, The Playground | Experimental Mods & Testing wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 5 days 1 hours ago the current world was made.

On The Playground | Experimental Mods & Testing, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

How should you read the tags on The Playground | Experimental Mods & Testing?

These are the tags The Playground | Experimental Mods & Testing makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does The Playground | Experimental Mods & Testing come up?

The Rust Data Lab lists that include The Playground | Experimental Mods & Testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does The Playground | Experimental Mods & Testing hold among Rust servers?

The Playground | Experimental Mods & Testing sits at #5,106 for seven-day player hours, placing it in the top 23% of ranked servers.

How full is The Playground | Experimental Mods & Testing right now?

The Playground | Experimental Mods & Testing currently shows 0 players across 40 slots. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 23:00 UTC, averaging 0 players.

Connection

What steps get you onto The Playground | Experimental Mods & Testing?

In Rust, press F1 and enter client.connect 172.240.123.100:25602. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://mrga.craftingstore.net/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.