Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h28 Sampled every 5 min

Element card · group PvE · atomic number 3,612, its rank

Tombstone PVE|Noob friendly| Custom NPCs

Online 172.240.229.69:28035 checked 2h ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 2/ 70 3% full Room to join
7-day average1peak 4
Rank · atomic number#3,612top 16%
Last wipe26d agono schedule published
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:17 UTC FW26d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 203
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 203/ 2,000
  2. 2 Br [EU] Brits PvE… 296
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 296/ 2,000
  3. 3 Ch Chrayntopia ♡ … 75
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 75/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 51
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 51/ 200
  5. 5 Re [PvE] Relic | … 45
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 45/ 300
  6. 6 Tr TRAVELER PVE [… 82
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 82/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Tombstone PVE|Noob friendly| Custom NPCs?

Tombstone PVE|Noob friendly| Custom NPCs runs a procedural map of size 3,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Tombstone PVE|Noob friendly| Custom NPCs set, and what settings are in force?

Nothing in the name of Tombstone PVE|Noob friendly| Custom NPCs gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Tombstone PVE|Noob friendly| Custom NPCs?

There is no region on record for Tombstone PVE|Noob friendly| Custom NPCs. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 172.240.229.69:28035.

Which Rust version is Tombstone PVE|Noob friendly| Custom NPCs on?

On Windows, Tombstone PVE|Noob friendly| Custom NPCs is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Tombstone PVE|Noob friendly| Custom NPCs stay up, and how reliable is its uptime?

Tombstone PVE|Noob friendly| Custom NPCs is live as of now. About 5 days 18 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Tombstone PVE|Noob friendly| Custom NPCs hold a steady performance?

Server fps averaged 70 over the last 48 hours, with 50 as the lowest. The entity count reached 110,529, including buildings, deployables and all other world items. Up to 7,055 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does Tombstone PVE|Noob friendly| Custom NPCs wipe, and how often?

Once a month is all Tombstone PVE|Noob friendly| Custom NPCs wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 22 hours ago the current world was made.

On Tombstone PVE|Noob friendly| Custom NPCs, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 8 players. Peak numbers on the latest wipe came 21 hours in.

Where it appears

What should you understand from the tags Tombstone PVE|Noob friendly| Custom NPCs carries?

The game's server browser reads the tags Tombstone PVE|Noob friendly| Custom NPCs publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp70 (Max players): 70 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Tombstone PVE|Noob friendly| Custom NPCs come up?

These themed Rust Data Lab lists carry Tombstone PVE|Noob friendly| Custom NPCs: Beginner-tagged Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Tombstone PVE|Noob friendly| Custom NPCs hold among Rust servers?

Player hours over the last week put Tombstone PVE|Noob friendly| Custom NPCs at #3,612, inside the top 16% of ranked servers.

What does the current player count on Tombstone PVE|Noob friendly| Custom NPCs tell you?

Of 70 slots, 2 are taken on Tombstone PVE|Noob friendly| Custom NPCs right now. Averaged over the past week: 1 players, peaking at 4. Over 48 hours, the highest average fell at 17:00 UTC, at 2 players.

Getting on

What is the way to join Tombstone PVE|Noob friendly| Custom NPCs?

Open the console with F1 in Rust and type client.connect 172.240.229.69:28035. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp70
Max players 70 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.