Element card · group Modded · atomic number 15,366, its rank
A Shockbyte Rust Server
Offline 172.240.236.132:20949 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:25 UTC FW28d ago | 1 | – | running | 1 |
| Thu 1 Oct, 02:33 UTC29d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 16:19 UTC34d ago | 2 | halved by day 2 | 5.4 days | 0 |
| Fri 25 Sep, 05:15 UTC34d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 4,250 with seed 2034431724; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is A Shockbyte Rust Server configured, and what rules apply?
The name of A Shockbyte Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is A Shockbyte Rust Server based in?
No region is published by A Shockbyte Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 172.240.236.132:20949 is the address it uses.
On what Rust version does A Shockbyte Rust Server operate?
On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is A Shockbyte Rust Server for staying online?
Currently offline, A Shockbyte Rust Server was last seen 16 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipe schedule
What is the wiping pattern on A Shockbyte Rust Server?
With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 6 hours ago the current world was made.
On A Shockbyte Rust Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Where it appears
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A Shockbyte Rust Server come up?
The Rust Data Lab lists that include A Shockbyte Rust Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does A Shockbyte Rust Server hold among Rust servers?
A Shockbyte Rust Server sits at #15,366 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on A Shockbyte Rust Server tell you?
No live signal from A Shockbyte Rust Server right now, which was last seen 16 days 15 hours ago.
How to join
What steps get you onto A Shockbyte Rust Server?
In Rust, press F1 and enter client.connect 172.240.236.132:20949. Or click Launch Rust here to open Rust via Steam and connect automatically.