Rust Data LabData lab · live
Live readings Servers11,647 Players32,606 Populated2,787 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 15,230, its rank

Rusty Balloon Knot

Offline 172.240.53.131:2856 checked 15d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,230top 71%
Last wipe27d agono schedule published
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:02 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Rusty Balloon Knot?

The map on Rusty Balloon Knot is procedural at size 3,500 with seed 1862422565, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rusty Balloon Knot configured, and what rules apply?

No gather rate appears in the name of Rusty Balloon Knot. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rusty Balloon Knot?

No region is published by Rusty Balloon Knot. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 172.240.53.131:2856 is the address it uses.

On what Rust version does Rusty Balloon Knot operate?

Rust network protocol 2634 and build 166494 on Linux is what Rusty Balloon Knot uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rusty Balloon Knot stay online?

Currently offline, Rusty Balloon Knot was last seen 15 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe schedule

What is the wiping pattern on Rusty Balloon Knot?

Once a month is all Rusty Balloon Knot wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 7 hours ago.

How does Rusty Balloon Knot look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 25 hours after it began.

Lists and tags

What should you understand from the tags Rusty Balloon Knot carries?

These are the tags Rusty Balloon Knot makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): It has 150 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rusty Balloon Knot come up?

The Rust Data Lab lists that include Rusty Balloon Knot are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Rusty Balloon Knot place?

Rusty Balloon Knot sits at #15,230 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does Rusty Balloon Knot have at the moment?

The last recorded sighting of Rusty Balloon Knot was 15 days 4 hours ago, and it is offline now.

How to join

What steps get you onto Rusty Balloon Knot?

Open the console with F1 in Rust and type client.connect 172.240.53.131:2856. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players It has 150 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.