Rust Data LabData lab · live
Live readings Servers11,886 Players93,191 Populated4,074 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Vanilla · atomic number 10,973, its rank

M&M Private

Online 172.240.71.39:26950 checked 7m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,973top 50%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 05:41 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 189
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 189/ 225
  4. 4 Ru RustSpain.com … 31
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 170
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 170/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 59
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 59/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on M&M Private?

A procedural map of size 3,500 with seed 1962309386 runs on M&M Private, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has M&M Private set, and what settings are in force?

The name of M&M Private carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

In what location does M&M Private sit?

Nothing about a region is published by M&M Private. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 172.240.71.39:26950 is the address it uses.

Which Rust version is M&M Private on?

Rust network protocol 2635 and build 168909 on Linux is what M&M Private uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does M&M Private stay online?

At the moment, M&M Private is online. The uptime it reports suggests it restarted roughly 3 days 12 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.

Is M&M Private known for smooth running?

In the last 48 hours, it averaged 129 server fps, with a low of 118. The entity count reached 75,878, including buildings, deployables and all other world items. The highest memory usage was 4,091 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on M&M Private, and at what time?

Too few wipes are on record for M&M Private to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 13 hours ago.

On M&M Private, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 10 hours after it began.

Tags, lists

Which meanings sit behind the tags on M&M Private?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list M&M Private publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does M&M Private appear in?

You will find M&M Private on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does M&M Private hold among Rust servers?

M&M Private sits at #10,973 for seven-day player hours, placing it in the top 50% of ranked servers.

How full is M&M Private right now?

Of 10 slots, 0 are taken on M&M Private right now. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto M&M Private?

Open the console with F1 in Rust and type client.connect 172.240.71.39:26950. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.