Element card · group Modded · atomic number 15,138, its rank
Local Preview
Offline 172.56.244.249:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has Local Preview set, and what settings are in force?
No gather rate appears in the name of Local Preview. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Local Preview?
No region is published by Local Preview. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 172.56.244.249:28015.
On what Rust version does Local Preview operate?
Rust network protocol 2633 and build 163794 on Windows is what Local Preview uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Local Preview stay up, and how reliable is its uptime?
Currently offline, Local Preview was last seen 45 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on Local Preview?
The record holds too few of Local Preview's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 45 days 15 hours ago the current world was made.
Where it appears
What should you understand from the tags Local Preview carries?
These are the tags Local Preview makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Preview come up?
The Rust Data Lab lists that include Local Preview are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Local Preview compare with other servers in the rankings?
Local Preview sits at #15,138 for seven-day player hours, placing it in the top – of ranked servers.
How full is Local Preview right now?
No live signal from Local Preview right now, which was last seen 45 days 12 hours ago.
How to join
What steps get you onto Local Preview?
In Rust, press F1 and enter client.connect 172.56.244.249:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.