Rust Data LabData lab · live
Live readings Servers11,722 Players55,260 Populated3,387 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Modded · atomic number 10,129, its rank

Hex Dev

Online 172.93.160.200:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,129top 46%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0510152000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:04 UTC13d ago 4 – running 0
Mon 12 Oct, 13:02 UTC15d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC16d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC25d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC28d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC28d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC30d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC39d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC40d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Hex Dev?

The map on Hex Dev is procedural at size 5,250 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Fallout Vault 117 Map.

What rules has Hex Dev set, and what settings are in force?

Nothing in the name of Hex Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Hex Dev?

No region is published by Hex Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 172.93.160.200:28015.

On what Rust version does Hex Dev operate?

On Linux, Hex Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Hex Dev stay up, and how reliable is its uptime?

At the moment, Hex Dev is online. About 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Hex Dev known for smooth running?

In the last 48 hours, it averaged 12 server fps, with a low of 1. Buildings, deployables and everything else in the world added up to as many as 150,433 entities. The highest memory usage was 4,559 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Hex Dev wipe, and how often?

There is no next wipe to predict for Hex Dev, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 5 hours ago.

On Hex Dev, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

What should you understand from the tags Hex Dev carries?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Hex Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Hex Dev come up?

You will find Hex Dev on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Hex Dev place?

The seven-day player-hours table has Hex Dev at #10,129, in the top 46% of ranked servers.

How many players does Hex Dev have at the moment?

Hex Dev currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 0 players.

Getting on

How can you connect to Hex Dev?

In Rust, press F1 and enter client.connect 172.93.160.200:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.