Element card · group Modded · atomic number 15,919, its rank
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on HyperNode | Rust Development Server?
A procedural map of size 3,500 with seed 123456789 runs on HyperNode | Rust Development Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is HyperNode | Rust Development Server configured, and what rules apply?
Nothing in the name of HyperNode | Rust Development Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is HyperNode | Rust Development Server based in?
There is no region on record for HyperNode | Rust Development Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 172.96.160.200:7700.
Which Rust version is HyperNode | Rust Development Server on?
On Linux, HyperNode | Rust Development Server is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
Does HyperNode | Rust Development Server stay up, and how reliable is its uptime?
Right now HyperNode | Rust Development Server is offline, with its last appearance 21 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
What is the wiping pattern on HyperNode | Rust Development Server?
The record holds too few of HyperNode | Rust Development Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 5 hours ago.
On HyperNode | Rust Development Server, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 1 hours after it began.
Where it appears
What should you understand from the tags HyperNode | Rust Development Server carries?
The game's server browser reads the tags HyperNode | Rust Development Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does HyperNode | Rust Development Server appear in?
The Rust Data Lab lists that include HyperNode | Rust Development Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does HyperNode | Rust Development Server compare with other servers in the rankings?
HyperNode | Rust Development Server sits at #15,919 for seven-day player hours, placing it in the top 72% of ranked servers.
What does the current player count on HyperNode | Rust Development Server tell you?
The last recorded sighting of HyperNode | Rust Development Server was 21 days 5 hours ago, and it is offline now.
Connection
How can you connect to HyperNode | Rust Development Server?
You can connect by pressing F1 in Rust and entering client.connect 172.96.160.200:7700, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://hypernode.gg/.