Element card · group Modded · atomic number 15,962, its rank
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on HyperNode | Rust Development Server?
The map on HyperNode | Rust Development Server is procedural at size 3,500 with seed 123456789, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on HyperNode | Rust Development Server?
Nothing in the name of HyperNode | Rust Development Server gives a gather rate. You get up to 10 players per group. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts HyperNode | Rust Development Server?
There is no region on record for HyperNode | Rust Development Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 172.96.160.200:7730.
On what Rust version does HyperNode | Rust Development Server operate?
Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does HyperNode | Rust Development Server stay online?
HyperNode | Rust Development Server is not online at the moment; the last sighting was 23 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
What is the wiping pattern on HyperNode | Rust Development Server?
Too few wipes are on record for HyperNode | Rust Development Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 52 days 4 hours ago.
What does a typical wipe day on HyperNode | Rust Development Server involve?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
How should you read the tags on HyperNode | Rust Development Server?
The game's server browser reads the tags HyperNode | Rust Development Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts10 (Group limit): Teams cap at 10 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does HyperNode | Rust Development Server come up?
The Rust Data Lab lists that include HyperNode | Rust Development Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does HyperNode | Rust Development Server compare with other servers in the rankings?
The seven-day player-hours table has HyperNode | Rust Development Server at #15,962, in the top 71% of ranked servers.
What does the current player count on HyperNode | Rust Development Server tell you?
No live signal from HyperNode | Rust Development Server right now, which was last seen 23 days 14 hours ago.
Getting on
How can you connect to HyperNode | Rust Development Server?
In Rust, press F1 and enter client.connect 172.96.160.200:7730. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://hypernode.gg/.