Rust Data LabData lab · live
Live readings Servers11,604 Players34,824 Populated2,902 Fresh wipes · 3h66 Sampled every 5 min

Element card · group Vanilla · atomic number 13,633, its rank

RustSServer

Online 173.17.20.188:28015 checked 12m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#13,633top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:28 UTC FW26d ago 3 – running 0
Sun 27 Sep, 20:58 UTC30d ago 3 halved by day 1 4 days 2
Mon 21 Sep, 00:45 UTC37d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on RustSServer?

Generated by the game, the map on RustSServer is procedural.

What settings and rules apply on RustSServer?

Nothing in the name of RustSServer gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does RustSServer sit?

Nothing about a region is published by RustSServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 173.17.20.188:28015 is the address it uses.

What Rust version does RustSServer currently run?

Rust network protocol 2635 and build 168909 on Linux is what RustSServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustSServer stay online?

RustSServer is live as of now. It was online for 80 of 168 hours in the last 7 full days, which is 48% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on RustSServer?

There is no next wipe to predict for RustSServer, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 8 hours ago.

What does a typical wipe day on RustSServer involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 22 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on RustSServer?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RustSServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustSServer come up?

You will find RustSServer on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does RustSServer place?

Player hours over the last week put RustSServer at #13,633, inside the top 61% of ranked servers.

How full is RustSServer right now?

Of 10 slots, 0 are taken on RustSServer right now. The week's figures average 0 players and top out at 2.

Connection

What steps get you onto RustSServer?

Open the console with F1 in Rust and type client.connect 173.17.20.188:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.