Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,863, its rank

OL'Farts Gaming | Rust Plugin Testing

Offline 173.171.5.27:28015 checked 19d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,863top 72%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 19:43 UTC19d ago 0 – running 1
Wed 30 Sep, 10:41 UTC28d ago 1 – 9.4 days 1
Fri 25 Sep, 19:14 UTC33d ago 1 held half 4.6 days 1
Wed 16 Sep, 18:10 UTC42d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 34
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  5. 5 Ru RustSpain.com … 6
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  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Server setup

What map is in play on OL'Farts Gaming | Rust Plugin Testing?

The map on OL'Farts Gaming | Rust Plugin Testing is procedural, made by the game.

How is OL'Farts Gaming | Rust Plugin Testing configured, and what rules apply?

Nothing in the name of OL'Farts Gaming | Rust Plugin Testing gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts OL'Farts Gaming | Rust Plugin Testing?

There is no region on record for OL'Farts Gaming | Rust Plugin Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 173.171.5.27:28015 is the address it uses.

On what Rust version does OL'Farts Gaming | Rust Plugin Testing operate?

Rust network protocol 2634 and build 167398 on Windows is what OL'Farts Gaming | Rust Plugin Testing uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does OL'Farts Gaming | Rust Plugin Testing stay up, and how reliable is its uptime?

Currently offline, OL'Farts Gaming | Rust Plugin Testing was last seen 19 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipe schedule

What is the wiping pattern on OL'Farts Gaming | Rust Plugin Testing?

No next wipe can be predicted on OL'Farts Gaming | Rust Plugin Testing: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 5 hours ago.

On OL'Farts Gaming | Rust Plugin Testing, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

How should you read the tags on OL'Farts Gaming | Rust Plugin Testing?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list OL'Farts Gaming | Rust Plugin Testing publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does OL'Farts Gaming | Rust Plugin Testing come up?

These themed Rust Data Lab lists carry OL'Farts Gaming | Rust Plugin Testing: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does OL'Farts Gaming | Rust Plugin Testing place?

OL'Farts Gaming | Rust Plugin Testing sits at #15,863 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does OL'Farts Gaming | Rust Plugin Testing have at the moment?

No live signal from OL'Farts Gaming | Rust Plugin Testing right now, which was last seen 19 days 5 hours ago.

Getting on

What steps get you onto OL'Farts Gaming | Rust Plugin Testing?

Open the console with F1 in Rust and type client.connect 173.171.5.27:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.