Element card · group Modded · atomic number 13,817, its rank
Bonehead's Procedural Server
Offline 173.183.122.190:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Bonehead's Procedural Server?
Generated by the game, the map on Bonehead's Procedural Server is procedural.
How is Bonehead's Procedural Server configured, and what rules apply?
Nothing in the name of Bonehead's Procedural Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Bonehead's Procedural Server based in?
No region is published by Bonehead's Procedural Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 173.183.122.190:28015 is the address it uses.
On what Rust version does Bonehead's Procedural Server operate?
Rust network protocol 2634 and build 166569 on Windows is what Bonehead's Procedural Server uses. The protocol must match for you to join; Steam will update your game.
How dependable is Bonehead's Procedural Server for staying online?
Currently offline, Bonehead's Procedural Server was last seen 27 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.
Wipes and resets
What is the wiping pattern on Bonehead's Procedural Server?
Bonehead's Procedural Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 13 hours ago.
Lists and tags
What should you understand from the tags Bonehead's Procedural Server carries?
These are the tags Bonehead's Procedural Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166569 (Build): It runs build 166569; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Bonehead's Procedural Server come up?
You will find Bonehead's Procedural Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Bonehead's Procedural Server hold among Rust servers?
Player hours over the last week put Bonehead's Procedural Server at #13,817, inside the top 60% of ranked servers.
How many players does Bonehead's Procedural Server have at the moment?
The last recorded sighting of Bonehead's Procedural Server was 27 days 12 hours ago, and it is offline now.
How to join
How can you connect to Bonehead's Procedural Server?
You can connect by pressing F1 in Rust and entering client.connect 173.183.122.190:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.