Element card · group Modded · atomic number 15,441, its rank
Rust Repair Validation
Offline 173.214.174.22:29015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Repair Validation?
A procedural map runs on Rust Repair Validation, generated by the game.
How is Rust Repair Validation configured, and what rules apply?
No gather rate appears in the name of Rust Repair Validation. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Rust Repair Validation sit?
There is no region on record for Rust Repair Validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. 173.214.174.22:29015 is the address it uses.
What Rust version does Rust Repair Validation currently run?
Rust network protocol 2634 and build 167584 on Windows is what Rust Repair Validation uses. The protocol must match for you to join; Steam will update your game.
How reliably does Rust Repair Validation stay online?
Right now Rust Repair Validation is offline, with its last appearance 16 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Rust Repair Validation, and at what time?
Rust Repair Validation's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 7 hours ago.
Lists and tags
How should you read the tags on Rust Repair Validation?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Repair Validation publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Repair Validation come up?
These themed Rust Data Lab lists carry Rust Repair Validation: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Rust Repair Validation place?
The seven-day player-hours table has Rust Repair Validation at #15,441, in the top 71% of ranked servers.
How full is Rust Repair Validation right now?
No live signal from Rust Repair Validation right now, which was last seen 16 days 7 hours ago.
Getting on
How can you connect to Rust Repair Validation?
Open the console with F1 in Rust and type client.connect 173.214.174.22:29015. The Launch Rust button on this page does the same job through Steam.