Rust Data LabData lab · live
Live readings Servers11,867 Players96,005 Populated3,901 Fresh wipes · 3h390 Sampled every 5 min

Element card · group Modded · atomic number 4,787, its rank

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 3
Rank · atomic number#4,787top 21%
Last wipe27d agono schedule published
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Wait...What? |Raid Bases and QOL Mods?

The map on Wait...What? |Raid Bases and QOL Mods is procedural at size 4,050 with seed 1501002809, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Wait...What? |Raid Bases and QOL Mods configured, and what rules apply?

The name of Wait...What? |Raid Bases and QOL Mods carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Wait...What? |Raid Bases and QOL Mods sit?

Nothing about a region is published by Wait...What? |Raid Bases and QOL Mods. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 173.225.104.218:28080 is the address it uses.

What Rust version does Wait...What? |Raid Bases and QOL Mods currently run?

Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Wait...What? |Raid Bases and QOL Mods stay online?

Right now, Wait...What? |Raid Bases and QOL Mods is reachable. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Wait...What? |Raid Bases and QOL Mods perform?

In the last 48 hours, it averaged 84 server fps, with a low of 62. The maximum entity count was 120,306, covering buildings, deployables and all else in the world. The highest memory usage was 3,451 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on Wait...What? |Raid Bases and QOL Mods, and at what time?

Once a month is all Wait...What? |Raid Bases and QOL Mods wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 18 hours ago the current world was made.

What does a typical wipe day on Wait...What? |Raid Bases and QOL Mods involve?

Averaged across its recent wipes, the busiest point drew 9 players. 28 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Wait...What? |Raid Bases and QOL Mods?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Wait...What? |Raid Bases and QOL Mods publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Wait...What? |Raid Bases and QOL Mods come up?

The Rust Data Lab lists that include Wait...What? |Raid Bases and QOL Mods are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Wait...What? |Raid Bases and QOL Mods hold among Rust servers?

Wait...What? |Raid Bases and QOL Mods sits at #4,787 for seven-day player hours, placing it in the top 21% of ranked servers.

What does the current player count on Wait...What? |Raid Bases and QOL Mods tell you?

At the moment Wait...What? |Raid Bases and QOL Mods has 1 of its 50 slots filled. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.

Connection

What steps get you onto Wait...What? |Raid Bases and QOL Mods?

Open the console with F1 in Rust and type client.connect 173.225.104.218:28080. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.