Element card · group Modded · atomic number 4,787, its rank
Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Wait...What? |Raid Bases and QOL Mods?
The map on Wait...What? |Raid Bases and QOL Mods is procedural at size 4,050 with seed 1501002809, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Wait...What? |Raid Bases and QOL Mods configured, and what rules apply?
The name of Wait...What? |Raid Bases and QOL Mods carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Wait...What? |Raid Bases and QOL Mods sit?
Nothing about a region is published by Wait...What? |Raid Bases and QOL Mods. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 173.225.104.218:28080 is the address it uses.
What Rust version does Wait...What? |Raid Bases and QOL Mods currently run?
Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Wait...What? |Raid Bases and QOL Mods stay online?
Right now, Wait...What? |Raid Bases and QOL Mods is reachable. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Wait...What? |Raid Bases and QOL Mods perform?
In the last 48 hours, it averaged 84 server fps, with a low of 62. The maximum entity count was 120,306, covering buildings, deployables and all else in the world. The highest memory usage was 3,451 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on Wait...What? |Raid Bases and QOL Mods, and at what time?
Once a month is all Wait...What? |Raid Bases and QOL Mods wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 18 hours ago the current world was made.
What does a typical wipe day on Wait...What? |Raid Bases and QOL Mods involve?
Averaged across its recent wipes, the busiest point drew 9 players. 28 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on Wait...What? |Raid Bases and QOL Mods?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Wait...What? |Raid Bases and QOL Mods publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Wait...What? |Raid Bases and QOL Mods come up?
The Rust Data Lab lists that include Wait...What? |Raid Bases and QOL Mods are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Wait...What? |Raid Bases and QOL Mods hold among Rust servers?
Wait...What? |Raid Bases and QOL Mods sits at #4,787 for seven-day player hours, placing it in the top 21% of ranked servers.
What does the current player count on Wait...What? |Raid Bases and QOL Mods tell you?
At the moment Wait...What? |Raid Bases and QOL Mods has 1 of its 50 slots filled. The week's figures average 0 players and top out at 3. Peak time in the past 48 hours: 00:00 UTC, when the average was 1 players.
Connection
What steps get you onto Wait...What? |Raid Bases and QOL Mods?
Open the console with F1 in Rust and type client.connect 173.225.104.218:28080. The Launch Rust button on this page does the same job through Steam.