Rust Data LabData lab · live
Live readings Servers11,694 Players35,972 Populated2,914 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

Hayden's Diddy Island

Offline 173.237.43.88:25635 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 20:00 UTC20d ago 0 – running 0
Fri 25 Sep, 03:15 UTC33d ago 3 halved by day 2 13.7 days 0
Sun 20 Sep, 23:32 UTC38d ago 0 – 4.2 days 0
Sun 20 Sep, 02:15 UTC39d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 31
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  4. 4 Ru 404 RUST 2Х|ДЛ… 14
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  5. 5 Ru RustSpain.com … 5
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Quick answers

from the figures on this page

Server setup

What map is in play on Hayden's Diddy Island?

A procedural map of size 1,500 with seed 1771070230 runs on Hayden's Diddy Island, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Hayden's Diddy Island configured, and what rules apply?

Nothing in the name of Hayden's Diddy Island gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Hayden's Diddy Island sit?

Nothing about a region is published by Hayden's Diddy Island. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 173.237.43.88:25635.

Which Rust version is Hayden's Diddy Island on?

On Linux, Hayden's Diddy Island is running Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.

Does Hayden's Diddy Island stay up, and how reliable is its uptime?

Currently offline, Hayden's Diddy Island was last seen 7 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipes and resets

When does Hayden's Diddy Island wipe, and how often?

No next wipe can be predicted on Hayden's Diddy Island: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 7 hours ago.

On Hayden's Diddy Island, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Hayden's Diddy Island?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Hayden's Diddy Island publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Hayden's Diddy Island come up?

You will find Hayden's Diddy Island on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Hayden's Diddy Island place?

Hayden's Diddy Island sits at #15,423 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Hayden's Diddy Island tell you?

Hayden's Diddy Island is offline at the moment; the last sighting was 7 days 21 hours ago.

Getting on

How can you connect to Hayden's Diddy Island?

In Rust, press F1 and enter client.connect 173.237.43.88:25635. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build Build number: 167231.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.