Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h83 Sampled every 5 min

Element card · group Modded · atomic number 4,271, its rank

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 1h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 3
Rank · atomic number#4,271top 19%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:13 UTC3d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,500 with seed 1854078996; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has 4Netplayers Rust Server set, and what settings are in force?

The name of 4Netplayers Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does 4Netplayers Rust Server sit?

There is no region on record for 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 173.237.55.30:22900.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is 4Netplayers Rust Server for staying online?

Right now, 4Netplayers Rust Server is reachable. According to the uptime it reports, the last restart was about 19 hours ago. It was online for 71 of 72 hours in the last 3 full days, which is 99% uptime. It first appeared to Rust Data Lab on 24 October 2026.

How well does 4Netplayers Rust Server perform?

The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 117,791 entities. Up to 3,489 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 12 hours ago.

On 4Netplayers Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 21 hours in.

Lists and tags

How should you read the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list 4Netplayers Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust Server appear in?

The Rust Data Lab lists that include 4Netplayers Rust Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does 4Netplayers Rust Server hold among Rust servers?

4Netplayers Rust Server sits at #4,271 for seven-day player hours, placing it in the top 19% of ranked servers.

How many players does 4Netplayers Rust Server have at the moment?

Of 10 slots, 0 are taken on 4Netplayers Rust Server right now. The week's figures average 1 players and top out at 3. Peak time in the past 48 hours: 21:00 UTC, when the average was 3 players.

Connection

What is the way to join 4Netplayers Rust Server?

In Rust, press F1 and enter client.connect 173.237.55.30:22900. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.