Rust Data LabData lab · live
Live readings Servers11,805 Players79,944 Populated3,786 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 9,419, its rank

Carters fat Potato

Online 173.245.130.92:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 30 3% full Room to join
7-day average0peak 2
Rank · atomic number#9,419top 43%
Last wipe17h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5221:0006:0015:0000:0009:0019:00Wiped Wed 28 Oct, 02:59 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040021:0006:0015:0000:0009:0019:00Wiped Wed 28 Oct, 02:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:43 UTC12d ago 4 – running 1
Wed 14 Oct, 21:48 UTC13d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 148
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  4. 4 Ru 404 RUST 2Х|ДЛ… 116
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 116/ 700
  5. 5 Ru RustSpain.com … 34
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 34/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 35
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Quick answers

from the figures on this page

Map and rules

What map is in play on Carters fat Potato?

Carters fat Potato runs a procedural map of size 3,500 with seed 1912063776; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Carters fat Potato configured, and what rules apply?

The name of Carters fat Potato carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Carters fat Potato based in?

Nothing about a region is published by Carters fat Potato. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 173.245.130.92:28015.

What Rust version does Carters fat Potato currently run?

On Linux, Carters fat Potato is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Carters fat Potato stay up, and how reliable is its uptime?

Right now, Carters fat Potato is reachable. About 13 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Is Carters fat Potato known for smooth running?

Server fps averaged 121 over the last 48 hours, with 36 as the lowest. The entity count reached 66,009, including buildings, deployables and all other world items. Memory use peaked at 2,531 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Carters fat Potato?

The record holds too few of Carters fat Potato's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 hours ago.

On Carters fat Potato, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 26 hours in.

Lists and tags

What should you understand from the tags Carters fat Potato carries?

gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Carters fat Potato publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Carters fat Potato appear in?

The Rust Data Lab lists that include Carters fat Potato are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does Carters fat Potato hold among Rust servers?

Player hours over the last week put Carters fat Potato at #9,419, inside the top 43% of ranked servers.

How many players does Carters fat Potato have at the moment?

At the moment Carters fat Potato has 1 of its 30 slots filled. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 04:00 UTC, when the average was 2 players.

Connection

What steps get you onto Carters fat Potato?

Open the console with F1 in Rust and type client.connect 173.245.130.92:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.