Element card · group Modded · atomic number 15,143, its rank
Flying Dutchman Rust
Offline 174.104.80.234:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Flying Dutchman Rust?
The map on Flying Dutchman Rust is procedural, made by the game.
What rules has Flying Dutchman Rust set, and what settings are in force?
Nothing in the name of Flying Dutchman Rust gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
In what location does Flying Dutchman Rust sit?
Nothing about a region is published by Flying Dutchman Rust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 174.104.80.234:28015.
What Rust version does Flying Dutchman Rust currently run?
On Linux, Flying Dutchman Rust is running Rust network protocol 2633 and build 163207. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Flying Dutchman Rust stay online?
Currently offline, Flying Dutchman Rust was last seen 45 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
How often does a wipe happen on Flying Dutchman Rust, and at what time?
Flying Dutchman Rust's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 16 hours ago.
Tags, lists
How should you read the tags on Flying Dutchman Rust?
The game's server browser reads the tags Flying Dutchman Rust publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): Build number: 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Flying Dutchman Rust come up?
You will find Flying Dutchman Rust on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Flying Dutchman Rust place?
Player hours over the last week put Flying Dutchman Rust at #15,143, inside the top – of ranked servers.
How many players does Flying Dutchman Rust have at the moment?
Flying Dutchman Rust is offline at the moment; the last sighting was 45 days 16 hours ago.
Connection
How can you connect to Flying Dutchman Rust?
You can connect by pressing F1 in Rust and entering client.connect 174.104.80.234:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.