Rust Data LabData lab · live
Live readings Servers11,672 Players47,205 Populated2,988 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02.557.51003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC38d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 33
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 33/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 24/ 700
  6. 6 Ru RustSpain.com … 119
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 119/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Castaway - Hub - Parkour/Events COD Style Zombies?

A procedural map of size 1,000 with seed 1337 runs on Castaway - Hub - Parkour/Events COD Style Zombies, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Castaway HUB!.

What rules has Castaway - Hub - Parkour/Events COD Style Zombies set, and what settings are in force?

Nothing in the name of Castaway - Hub - Parkour/Events COD Style Zombies gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Castaway - Hub - Parkour/Events COD Style Zombies?

There is no region on record for Castaway - Hub - Parkour/Events COD Style Zombies. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.176.146.51:28415.

What Rust version does Castaway - Hub - Parkour/Events COD Style Zombies currently run?

On Windows, Castaway - Hub - Parkour/Events COD Style Zombies is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Castaway - Hub - Parkour/Events COD Style Zombies for staying online?

Right now, Castaway - Hub - Parkour/Events COD Style Zombies is reachable. According to the uptime it reports, the last restart was about 21 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Castaway - Hub - Parkour/Events COD Style Zombies hold a steady performance?

In the last 48 hours, it averaged 10 server fps, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 5,033 entities. Memory use peaked at 974 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Castaway - Hub - Parkour/Events COD Style Zombies?

With no fixed rhythm, Castaway - Hub - Parkour/Events COD Style Zombies wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 10 hours ago.

What does a typical wipe day on Castaway - Hub - Parkour/Events COD Style Zombies involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

How should you read the tags on Castaway - Hub - Parkour/Events COD Style Zombies?

The game's server browser reads the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Castaway - Hub - Parkour/Events COD Style Zombies appear in?

You will find Castaway - Hub - Parkour/Events COD Style Zombies on the following Rust Data Lab lists: Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Castaway - Hub - Parkour/Events COD Style Zombies compare with other servers in the rankings?

The seven-day player-hours table has Castaway - Hub - Parkour/Events COD Style Zombies at #15,269, in the top 69% of ranked servers.

What does the current player count on Castaway - Hub - Parkour/Events COD Style Zombies tell you?

At the moment Castaway - Hub - Parkour/Events COD Style Zombies has 0 of its 30 slots filled. Over seven days the mean player count is 0.

How to join

How can you connect to Castaway - Hub - Parkour/Events COD Style Zombies?

Open the console with F1 in Rust and type client.connect 174.176.146.51:28415. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players 30 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.