Rust Data LabData lab · live
Live readings Servers11,896 Players92,145 Populated4,078 Fresh wipes · 3h165 Sampled every 5 min

Element card · group Modded · atomic number 15,384, its rank

Magic Test Server

Offline 174.194.198.179:28115 checked 37d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,384no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fa [US East] Face… 22
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 22/ 400
  2. 2 Fa [EU] Facepunch… 13
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 15 on average 13/ 400
  3. 3 Ju JumpRust.com -… 8
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 8/ 120
  4. 4 Ju JumpRust.com -… 3
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 3/ 120
  5. 5 Ru Rust4Noobs | S… 14
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 14/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Magic Test Server?

A procedural map runs on Magic Test Server, generated by the game.

How is Magic Test Server configured, and what rules apply?

No gather rate appears in the name of Magic Test Server. With no change from the default, groups can hold up to 8 players. primitive is the game mode, bows, spears and melee, with no guns. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

In what location does Magic Test Server sit?

There is no region on record for Magic Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.194.198.179:28115.

Which Rust version is Magic Test Server on?

Rust network protocol 2633 and build 164530 on Windows is what Magic Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Magic Test Server stay up, and how reliable is its uptime?

Magic Test Server is not online at the moment; the last sighting was 37 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Magic Test Server, and at what time?

Too few wipes are on record for Magic Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 38 days 4 hours ago the current world was made.

Where it appears

What should you understand from the tags Magic Test Server carries?

The game's server browser reads the tags Magic Test Server publishes, which are gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Magic Test Server come up?

You will find Magic Test Server on the following Rust Data Lab lists: Modded Rust servers, measured and Primitive Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Magic Test Server hold among Rust servers?

The seven-day player-hours table has Magic Test Server at #15,384, in the top – of ranked servers.

How full is Magic Test Server right now?

No live signal from Magic Test Server right now, which was last seen 37 days 23 hours ago.

Connection

What steps get you onto Magic Test Server?

Open the console with F1 in Rust and type client.connect 174.194.198.179:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs164530,ts8,^z,^y

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.