Rust Data LabData lab · live
Live readings Servers11,880 Players96,217 Populated4,117 Fresh wipes · 3h156 Sampled every 5 min

Element card · group Official · atomic number 646, its rank

[US East] Facepunch Primitive 1

Online 40.160.19.53:28015 checked 11m ago

official monthly wipes
Join the experiment
Atomic mass · players now 18/ 400 4% full Room to join
7-day average21peak 45
Rank · atomic number#646top 3%
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak76players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW26d ago 76 – running 14

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ju JumpRust.com -… 2
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 2/ 120
  2. 2 Ru Rust4Noobs | S… 12
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 12/ 100
  3. 3 Ju JumpRust.com -… 10
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 10/ 120

Quick answers

from the figures on this page

Server setup

What map is in play on [US East] Facepunch Primitive 1?

A procedural map of size 4,250 with seed 135398213 runs on [US East] Facepunch Primitive 1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [US East] Facepunch Primitive 1 configured, and what rules apply?

No gather rate appears in the name of [US East] Facepunch Primitive 1. Groups top out at 8 players, the default for the game. Play runs as primitive, bows, spears and melee, with no guns. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts [US East] Facepunch Primitive 1?

The name of [US East] Facepunch Primitive 1 points to North America, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 40.160.19.53:28015 is the address it uses.

On what Rust version does [US East] Facepunch Primitive 1 operate?

On Windows, [US East] Facepunch Primitive 1 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [US East] Facepunch Primitive 1 for staying online?

At the moment, [US East] Facepunch Primitive 1 is online. About 4 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [US East] Facepunch Primitive 1 known for smooth running?

Server fps averaged 215 over the last 48 hours, with 182 as the lowest. The maximum entity count was 157,617, covering buildings, deployables and all else in the world. The highest memory usage was 6,621 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [US East] Facepunch Primitive 1 wipe, and how often?

Wiping once a month with the force wipe is what [US East] Facepunch Primitive 1 does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days ago. Wipes monthly, according to the schedule in its tags.

On [US East] Facepunch Primitive 1, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 76 players. 5 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on [US East] Facepunch Primitive 1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): No guns here: the primitive ruleset leaves bows, spears and melee; mp400 (Max players): 400 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list [US East] Facepunch Primitive 1 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [US East] Facepunch Primitive 1 come up?

The Rust Data Lab lists that include [US East] Facepunch Primitive 1 are: Rust tutorial servers: the live sample, Official Rust servers, Primitive Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Who operates [US East] Facepunch Primitive 1?

Sharing its playrust.com hostname with 124 other servers we track, [US East] Facepunch Primitive 1 is most likely run by the same operator as those.

Player numbers

How does [US East] Facepunch Primitive 1 compare with other servers in the rankings?

The seven-day player-hours table has [US East] Facepunch Primitive 1 at #646, in the top 3% of ranked servers.

How many players does [US East] Facepunch Primitive 1 have at the moment?

[US East] Facepunch Primitive 1 currently shows 18 players across 400 slots. Averaged over the past week: 21 players, peaking at 45. Over 48 hours, the highest average fell at 20:00 UTC, at 41 players.

How to join

What is the way to join [US East] Facepunch Primitive 1?

In Rust, press F1 and enter client.connect 40.160.19.53:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode No guns here: the primitive ruleset leaves bows, spears and melee.
mp400
Max players 400 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.