Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Official · atomic number 732, its rank

[EU] Facepunch Primitive 1

Online 79.137.98.158:28015 checked 12m ago

official monthly wipes
Join the experiment
Atomic mass · players now 6/ 400 2% full Room to join
7-day average16peak 52
Rank · atomic number#732top 3%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304006:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak18players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW27d ago 18 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rust4Noobs | S… 1
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 1/ 100
  2. 2 Ju JumpRust.com -… 5
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 5/ 120
  3. 3 Ru RustForNoobs.c… 0
    RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 0/ 50
  4. 4 Ju JumpRust.com -… 5
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 5/ 120

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Facepunch Primitive 1?

[EU] Facepunch Primitive 1 runs a procedural map of size 4,250 with seed 550311472; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [EU] Facepunch Primitive 1 set, and what settings are in force?

No gather rate appears in the name of [EU] Facepunch Primitive 1. Groups top out at 8 players, the default for the game. Play runs as primitive, bows, spears and melee, with no guns. Fighting and raiding between players are allowed. You will find it in Rust's Official tab in game. VAC is on, Valve's anti-cheat.

Server facts

Which location is [EU] Facepunch Primitive 1 based in?

Going by its name rather than a tag, [EU] Facepunch Primitive 1 points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 79.137.98.158:28015 is the address it uses.

What Rust version does [EU] Facepunch Primitive 1 currently run?

On Windows, [EU] Facepunch Primitive 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU] Facepunch Primitive 1 stay online?

[EU] Facepunch Primitive 1 is live as of now. About 15 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [EU] Facepunch Primitive 1 perform?

Server fps averaged 236 over the last 48 hours, with 228 as the lowest. The maximum entity count was 126,165, covering buildings, deployables and all else in the world. Memory use peaked at 5,991 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on [EU] Facepunch Primitive 1, and at what time?

Once a month is all [EU] Facepunch Primitive 1 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 11 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [EU] Facepunch Primitive 1 involve?

Averaged across its recent wipes, the busiest point drew 18 players. The latest wipe's peak fell 2 hours after it began.

Lists and tags

Which meanings sit behind the tags on [EU] Facepunch Primitive 1?

The game's server browser reads the tags [EU] Facepunch Primitive 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Primitive rules mean bows, spears and melee, without guns; mp400 (Max players): Player slots: 400; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Facepunch Primitive 1 appear in?

These themed Rust Data Lab lists carry [EU] Facepunch Primitive 1: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Primitive Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Who operates [EU] Facepunch Primitive 1?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [EU] Facepunch Primitive 1.

Player counts

Against other Rust servers, where does [EU] Facepunch Primitive 1 place?

Player hours over the last week put [EU] Facepunch Primitive 1 at #732, inside the top 3% of ranked servers.

What does the current player count on [EU] Facepunch Primitive 1 tell you?

Of 400 slots, 6 are taken on [EU] Facepunch Primitive 1 right now. Averaged over the past week: 16 players, peaking at 52. Over 48 hours, the highest average fell at 19:00 UTC, at 26 players.

Getting on

What is the way to join [EU] Facepunch Primitive 1?

Open the console with F1 in Rust and type client.connect 79.137.98.158:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode Primitive rules mean bows, spears and melee, without guns.
mp400
Max players Player slots: 400.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.