Rust Data LabData lab · live
Live readings Servers11,837 Players92,814 Populated3,817 Fresh wipes · 3h495 Sampled every 5 min

Element card · group Modded · atomic number 15,238, its rank

Hop Diggity Vanilla+

Offline 174.21.163.169:28015 checked 8d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,238top 68%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 17:13 UTC17d ago 1 – running 1
Sat 10 Oct, 16:53 UTC19d ago 1 held half 2 days 1
Wed 30 Sep, 17:04 UTC29d ago 1 – 10 days 0
Mon 21 Sep, 16:23 UTC38d ago 1 halved by day 2 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has Hop Diggity Vanilla+ set, and what settings are in force?

Nothing in the name of Hop Diggity Vanilla+ gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Hop Diggity Vanilla+?

Nothing about a region is published by Hop Diggity Vanilla+. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 174.21.163.169:28015.

On what Rust version does Hop Diggity Vanilla+ operate?

On Windows, Hop Diggity Vanilla+ is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does Hop Diggity Vanilla+ stay up, and how reliable is its uptime?

Currently offline, Hop Diggity Vanilla+ was last seen 8 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe schedule

How often does a wipe happen on Hop Diggity Vanilla+, and at what time?

No next wipe can be predicted on Hop Diggity Vanilla+: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 17 days 3 hours ago the current world was made.

On Hop Diggity Vanilla+, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Lists and tags

How should you read the tags on Hop Diggity Vanilla+?

These are the tags Hop Diggity Vanilla+ makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Hop Diggity Vanilla+ appear in?

The Rust Data Lab lists that include Hop Diggity Vanilla+ are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Hop Diggity Vanilla+ place?

Player hours over the last week put Hop Diggity Vanilla+ at #15,238, inside the top 68% of ranked servers.

How many players does Hop Diggity Vanilla+ have at the moment?

No live signal from Hop Diggity Vanilla+ right now, which was last seen 8 days 3 hours ago.

Connection

What is the way to join Hop Diggity Vanilla+?

In Rust, press F1 and enter client.connect 174.21.163.169:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.